Welcome to Thaddeus Nowak’s site

Thaddeus (or Ted) is the author of the Heirs of Cothel fantasy series, which includes Mother’s Curse,  Daughter’s Justice, Daughter’s Revenge, Daughter’s Search, and Father’s Legacy.

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#Minimalism2017 Challenge

As of 25 Feb 2017, on schedule, having eliminated 309 of 2017 items.

Book trailers

The trailer of Daughter’s Justice, book two in the series:

 

Below are some recent blog posts:

Minimalism — 2017 Challenge Update

Minimalism 2017 Challenge

Earlier this year, I set a minimalism challenge for myself, get rid of 2017 items in the year 2017. There are a number of rules I set for myself. So far, I am just a little behind my target (36 items as of Sunday). I have managed to get rid of 356 items ranging from CDs, to decorative items, to school notes, to DVDs.

At first, I found it exciting, the challenge was new and thrilling. I managed to get rid of quite a few items in those first few days. Then as I started working through a backlog of stuff, it became a little daunting to process folders with hundreds of pages of notes (and only count the whole folder as a single item). However, I am now into something of a groove and I have been able to generally keep steady progress each week, moving through parts of the house and collections of belongings.

Have I found it hard to get rid of things?

To be honest, not really. I have never been overly connected to physical things. But, even still, I did amass a fair amount of stuff over the years (just not an overwhelming amount). For the most part, I am really just cleaning and organizing with the question my wife keeps asking: Do I want to pay someone to move that? The answer for the most part tends to be no.

The real benefit has been that I have found a number of items I forgot I even had. Add in the fact that I have cleared space on shelves, and now I can even display those things.

In Progress map of CothelThis week left me a little behind for a couple of reasons. First, I spend some time mudding a ceiling in the bathroom (we are removing the popcorn and making the ceilings flat). Second, I worked on a map. Here is a bit of a preview. I have more mountains to add in, a lot more cities to draw, not to mention forests, marshes, and other details. I had a few redo’s when I first started working on this project. However, as with the getting rid of things, I think I am now finding my groove. When the map is done, it will be 16″x20″ and if all goes well, I hope to have prints available at Planet Comicon.

FIRE – Financially Independent, Retired Early

Also known as F*** It, Retire Early

Financially Independent MoneySomething that often goes along with Minimalism is FIRE (Financially Independent, Retired Early). They don’t have to go hand in hand, but from what I have seen, many FIRE people tend to divest themselves of unnecessary and less important things (a.k.a. they are minimalists). They tend to purge the expensive items that bring less value (or even negative value) from their lives.

There are extremes in everything. For instance, some people will take the aim of financial independence and turn it into a competition to see just how little they can spend each year.  Others take a more measured approach, but they still divest many of the trappings of modern life.

For those that are successful, they manage to cut their ties to day jobs and live off saving, residual income, or small odd jobs that help them get by when they need a little more spending money. With their modest lifestyles, they are often achieving a goal of not having to worry about grinding away their lives for someone else.

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Dungeons & Dragons, 5th Edition, Thoughts So Far

Dungeons & Dragons Initial Thoughts

ArchwayWell, I’ve had a week to look through the Player’s Handbook so that I could learn the differences between the 5th Edition and my tried and true 2nd Edition of Dungeons & Dragons. I can say that some of the changes I really like. Others, I am not so certain of yet.

For instance, a number of items are simplified. The stats all have the same modifieds, the experience and level progression are the same for all character classes, and saving throws and ability checks have fewer rules and types. Some things such as advantage and disadvantage (where you roll two dices and take either the higher or lower of the two values) have a subtle brilliance to them.

Other items, like healing all your hitpoint damage after a “long rest,” or what is an 8-hour break, seems to be an over simplification. If you are cut up with slashes and punctures or your bones are broken, a night of rest won’t return a person to being whole again. There are other rules for getting back hitpoints for just an hour of rest. I understand the reasons behind such a change in the rules, it brings Dungeons & Dragons in-line with computer and console games of today where a health is relatively easy to recover. Playing out long days of slowly healing or having characters die frequently or having to constantly stop to use healing magic is not that attractive for some. I’m just not sure I like that change so much. Of course, as a DM, I could put in house rules to limit such healing if I wanted.

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