The Pawn & Pint again hosted the fourth session of the campaign on Wednesday. While no one died, an existential crisis has befallen one of the group and many others are questioning the side they are fighting for.
We rejoined the party as they finished loading the severed heads of the bandits into a cart and returned to Antar with a single hostage (a.k.a. Julia the new Felis convert). The journey was uneventful (aside from questioning if they had a proper number of heads, as it would not be good to arrive with too few or too many).
They arrived in Antar well after dark and reported to the respective commanders. Iolaus provides a detailed summary of the events to Lord Artest and hands over the token they found on the leader of the bandits, which Julia said was a man named Samual. Lord Artest recognizes it as belonging to Lord Alistar Burdger. The presence of the token is worrying, but Artest is unwilling to accuse a member of Duke Burdger’s family, even if Lord Alistar is just a first cousin, once removed.
We rejoined the campaign on Wednesday at Pawn & Pint.
The party is scattered around the northwest corner of the manor house. They successfully took down four men who had been trying to approach them under cover. One of the men was so muscular that he appeared to be wearing armor.
Two additional members of the Antar Watch, who had been with the party all along, but had spent last week guarding the rear, heard the noise of combat and had already rushed up the embankment and through the gap in the wall. They arrive at the manor house just as the last of the four bandits falls.
Andrew, a young shepherd from the hills, who hopes to hide his unnatural connection with nature from the world, rushed forward and tried to break through the service door at the northwestern corner of the manor. Unfortunately, he lacked the necessary strength and the door held. Simon, an experienced soldier, joined the effort, and together they forced open the door. Luck was on their side and the crossbow bolt fired by a man behind a wall of debris and rubble flew past the two of them and went harmlessly into the night.
We returned the campaign on Wednesday, Jul 5th, at Pawn & Pint. The room, as normal, was filled with people playing numerous games, including a D&D session with at least 11 players.
Last week, we left the adventurers fresh off a successful first assignment. Iolaus, Howl, and Gemma turned over the prisoners, weapons, armor, and money to Lord Artest, their Holy Warrior commander. Wilby and Rowan reported back to The Guard, having found themselves a little wealthier for the coins they happened to find.
With a report of more bandits at an abandoned manor house to the west, Lord Artest asked Iolaus to once again gather his team to investigate. He suggests starting with the only manor he knows of that might fit the description: Lord Tarin’s manorial home.
On Wednesday, Jun 28th, we started a new campaign based on a period of time just before the start of Mother’s Curse. I really enjoyed meeting the five other people that joined this session at Pawn & Pint, which I might add was filled with many other groups having a great time. I am looking forward to next Wednesday for the second session.
Some minor spoilers beyond this point
Late in the year 434…
If you like to fish and live near Missouri, there is a good chance you have heard of Bennett Springs. If you are not into fishing … well, there are a couple of trails and plenty of car-camping sites.
A couple weeks ago we decided to take a short weekend trip out to Bennett Springs to check out the trails, specifically the Natural Tunnel Trail. It is listed at 7.5 miles, but the GPS reported our trek at closer to 9.5 miles. We found the trail fun, but bring bug spray and keep checking for ticks. Also, bring a second set of shoes for water crossings.
Earlier this year I came up with a brilliant idea: get rid of 2017 items in 2017 as part of a minimalism challenge. The idea’s purpose simply to purge items in my life that were just taking up space and not providing real meaning. Take the proverbial ball of twine that our lives become and try to unwind the noise and get back to the core.
So, where am I? Did I say the idea was brilliant or completely crazy?
The short answer is that I am behind. I had a strong start early on, but over the last couple of months, I had become rather busy with other activities and stopped actively going through my possessions to see what I can live without. I have resumed the effort in the last couple of days, but I went from needing to get rid of just over five items per day to just under 8. The old adage of why do today what you can put off until tomorrow … wait, I think the one I wanted was, make hay when the sun is shining. Continue reading
A little more than a week ago I learned that the Reader’s World in Lee’s Summit will be closing their doors at the end of June.
The store is run by amazing people who have always been very good to the local author community as well as their clients and I wanted to say thank you to all of them for everything they have done. I know I personally will keep some fond memories of the events I participated in at the store. I wish all of them the best in where life takes them.
If you are in the area, please stop by the store. They are offering discounts on the merchandise they have in stock and it would be a good chance to wish them well.
Running the D&D Campaign
I mentioned previously that I am planning to run a 5th Edition D&D campaign set in my world. I will be doing this at Pawn & Pint, a great game shop in Kansas City.
This post will outline the rules for the campaign as well as give some back story for the world. I will warn you now, there will be some minor spoilers in the back story, so stop reading if you want to avoid those. However, those spoilers are not directly related to the characters in the stories, just the world.
I will use this post to lay the framework for what kinds of character races, classes, and rules will apply to the campaign as well as set the initial stage for the players.
Some minor spoilers beyond this point Continue reading
Gaming and Writing
I’ve played D&D for years, starting back when it was not the popular thing to do. I’ve always found it a very pleasant pastime and a good way to express creativity. Sure, there are rules (more guidelines really) and getting a handle on the complexities of the system can be daunting, but if you are a creative type, it is definitely worth giving gaming a chance.
So, you may be asking, what does gaming have to do with writing? Well, for many, when you play D&D, you are telling a story. Sure, there are stats and numbers and random dice rolls to make decisions, but for most, it is less about the stats and more about the adventure that unfolds.
The Dungeon Master
For most of my gaming life, I have been the Dungeon Master (or DM). For those not familiar with D&D, this is the person who acts somewhat as a narrator that sets the scenes and guides the players on their journeys as well as an arbitrator of the rules. However, the best DMs ignore the rules (or dice rolls) when doing so tells a better story. After all, the DM’s goal is not to kill the players, but to challenge them and help them create an interesting experience.
Planet Comicon starts on Friday and I have to say I am really excited! It is the first big event I am doing this year and I have missed hanging out with the crowd of very talented authors, artists, creators, and cosplayers. In all, just a really great group of people to spend time with.
This year they have many wonderful actors and celebrities attending and I am jealous of those who will have a chance to meet them all (I, of course, will be mostly behind my table).
This year I have new maps to go along with the books and I really hope everyone will love them as much as I do. I learned a lot in creating them and will definitely be doing more of the old world style maps. In you are interested in them, I am offering a bundle deal.
My table is in the Artist Alley area, number 2340, stop by and see me!