Campaign Log: 1.26 – And for one, it ends in fire

Campaign Log

FireLast Wednesday at Pawn & Pint several members of the party threw caution to the wind and tempted fate. One of them has learned, perhaps a bit late, that witches and warlocks find the white-hot flames of a purifying fire. For those that want to go to the beginning, here is the post that started this campaign.

We resume the session with the party heading south. Already several days out of Vantar, they continue to pull Tyr’s stolen cart and the heavy steel cage. Unfortunately for Tyr, the people in the smaller towns lack the funds to purchase expensive plate armor and weapons. However, this does not stop Tyr from trying to sell her wares. Nor does it induce her or Quai to conceal their identities.

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Campaign Log: 1.25 – A Midnight Party

Campaign Log

Map of CothelLast Wednesday at Pawn & Pint the party fled Vantar because of the destruction they had left behind. Though, perhaps their quick and quiet getaway was neither quick nor particularly quiet. For those that want to go to the beginning, here is the post that started this campaign.

We resume the session with several members of the party wanting to head south toward the mountains and the border with Comir, since they already know that Comir is itching to send over invaders. However, Tyr wants to get the steel from the cage, and so while the rest of the party leaves the city and waits for her, she goes to the guardhouse and tries to negotiate the release of the stolen goods into her custody. In the end, she does manage to sway one guard to help her steal the evidence. The trouble is, it takes about half the day to get the cage and cart out of the city, which puts them behind schedule a bit. Since they have only angered a major crime lord in the city, that shouldn’t represent a problem…right?

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Campaign Log: 1.24 – Free at Last

Campaign Log

Map of CothelLast Wednesday at Pawn & Pint the party was joined by a new barbarian who agreed to help Erik free Jessica, as long as the thief would pay back the five gold he owed her. For those that want to go to the beginning, here is the post that started this campaign.

The action picked up with a very injured Unferth heading out of the small store to find a safe place to recover while the others continued to try and free Jessica (fortunately, we have a new stand-in barbarian for the night).

Tyr had locked herself behind a wall and now faced a multitude of people on her own (or at least with an injured and weaponless Jessica at her back in a cage).

Wilby, Rowan, and Quai had a 7’x7′ stone wall standing over the top of pit blocking their way to the north there Tyr had gone.

Cynder remained in the shop to watch for trouble.

And Erik, out in the street, brought in a friend named Kava, a barbarian from far away who simply wanted her money back.

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Campaign Log: 1.23 – Rescue

Campaign Log

Map of CothelLast Wednesday at Pawn & Pint to try and rescue Rowan’s friend the action went underground (and inside a building). For those that want to go to the beginning, here is the post that started this campaign.

We pick up from the prior session at the farmhouse south of Vantar. Dead bandits and thieves littered the scene (with one prisoner taken by Tyr). The snow cat was gone and Eric had nothing to use to get enough money so he could pay back Hecktor and free Jessica.

Tyr, however, claimed to be an expert blacksmith (please see the full plate mail she is wearing) and she could turn the steel cage into several suits of armor and make a small fortune doing that. They could then use that money to rescue Jessica. As to the fact that it normally would take a year to do that and Jessica and Erik had but a handful of days … well, Tyr has the favor of Felis and can do the work in a matter of hours instead of months.  (This is the point where you ask, what can go wrong … and then the DM smiles.)

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Campaign Log: 1.22 – Snow Cat

Campaign Log

Map of CothelLast Wednesday at Pawn & Pint is really two Wednesdays ago. For those that want to go to the beginning, here is the post that started this campaign 21 sessions ago.

On Wednesday, Rowan encountered an old acquaintance and agreed to help him with a particular problem. When Rowan told the rest of the party about the possibility to hunt down a Snow Cat from the north, they all decided to join in the fun (some for different reasons).

While Rowan was gathering supplies, he was spotted by Erik, a man in his mid-twenties who had known Rowan when they were in Antar. A mutual friend named Jessica had been their common link. Back in Antar, the three of them had engaged in less than legal activities before Rowan had been “recruited” into the Antar City Watch.  Therefore, Rowan was not surprised to know that Erik and Jessica had continued that line of work. Unfortunately, Erik had got himself into a spot of trouble and dragged Jessica down with him.

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Campaign Log: 1.21 – The Drunken Monk

Campaign Log

Forest CottageLast Wednesday at Pawn & Pint, Wibly ran into someone he had not seen in a while and Quai allowed a moment of idleness to impair his judgment.

The party had returned to Vantar the prior week. Rowan, Unferth, Howl, and Gemma had gone in search of some replacement equipment. Elrik left to find a playhouse for her play (leaving Rowan’s affections unrequited). That left Wilby, Quai, and Cynder to take care of their own supply needs.

As Wilby was walking through the city, and getting ready to head back out to the woods that surround this city in the western part of Cothel, a voice from his past stops him. He turns and finds Sergeant Alisar standing there. Wilby’s old commander is out of uniform and looking worse for wear.

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Campaign Log: 1.20 – The Mad Druid

Campaign Log

dead tree on the way to Blue Bird LakeDue to the lack of a time machine, last Wednesday at Pawn & Pint will be abbreviated this week.

The party, having left Gemma’s Cave and the abandoned city (because they didn’t want to release the “World Eater”) decided to head back to civilization and the city of Vantar. On the way, they encountered three Senzar soldiers who were frightened and fleeing a pack of wild animals.

Rowan agreed to accept their surrender and take them back to Vantar. However, as they camped for the night, a couple members of the party (or perhaps just Elrik) decided he would rather kill them and convinced Quai to do the deed. After which, the two of them tried to place the blame on Rowan.

As the two were in the process of placing evidence on Rowan, a group of bears and mountain lions attacked (the two murderers were supposed to be on watch). Soon to join the attack were also some dire wolves. The bears also tore into the Senzar, disrupting the evidence and then started on the party.

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Campaign Log: 1.19 – Queen of the Dead

Campaign Log

cruiseLast Wednesday at Pawn & Pint was the first session in three weeks. I was not dead. Nope, for two weeks I was out at sea enjoying ten days away from the internet, the phone, and most of the world. It was really relaxing and I even started seeing dragons in the sky.

In Martinique, we stop in a French bookshop and then stopped at an old library with many fabulous old books and architecture. We also wandered around the port looking at the buildings and snapping a few photos with the phone before heading back to the ship. So yes, when I am on vacation, I end up where they keep the books.

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Campaign Log: 1.18 – Return to Gemma’s Cave

Campaign Log

Gemma's CaveWhat happens at Pawn & Pint…may get shared on this page.

Last Wednesday, the party, began the evening by undertaking the journey back to Gemma’s Cave. They traveled for many days and on the way, they encounter a man named Cinder who was also hunting Senzar. The larger party head south and then west along the river until they were back into the hills and climbs of the Grey Mountains. They moved through valleys and over ridges until they once again found the entrance to the cave.

The outer cave was much as they had left it, a fairly nondescript natural chamber with rubble from the ceiling and a few stains where the dead had fallen. At the back of the cave, the narrow, horizontal opening was concealed with loose stones remained undisturbed. Howl recovered the coins he left hidden in the rubble, and they all quickly slip into the deeper cave that few had found before.

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Campaign Log: 1.17 – Should We Open It?

Campaign Log

Gemma's CaveA continuation of the tale a Wednesday prior commenced at Pawn & Pint.

The party, happy with the results of freeing people likely destined to feed a bloodthirsty bowl, took stock of their situation and decided to remain in the area for the night.

The prisoners that survived the lightning blasts accepted the general kit of mundane gear the Senzar had and most of them departed quickly. A few decided to stay for a short while and fill the party in on what they knew.

Some of the prisoners were captured in Esland when the Senzar first came ashore. Others were captured in Ipith or in Cothel as this group of Senzar moved further inland. The prisoners who did well and worked hard survived, those that did not, ended up having their blood drained into the bowl and were replaced with new potential victims.

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