Campaign Log: 1.04 – No one dies

Campaign Log

Campaign MapThe Pawn & Pint again hosted the fourth session of the campaign on Wednesday. While no one died, an existential crisis has befallen one of the group and many others are questioning the side they are fighting for.

We rejoined the party as they finished loading the severed heads of the bandits into a cart and returned to Antar with a single hostage (a.k.a. Julia the new Felis convert). The journey was uneventful (aside from questioning if they had a proper number of heads, as it would not be good to arrive with too few or too many).

They arrived in Antar well after dark and reported to the respective commanders. Iolaus provides a detailed summary of the events to Lord Artest and hands over the token they found on the leader of the bandits, which Julia said was a man named Samual. Lord Artest recognizes it as belonging to Lord Alistar Burdger. The presence of the token is worrying, but Artest is unwilling to accuse a member of Duke Burdger’s family, even if Lord Alistar is just a first cousin, once removed.

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Campaign Log: 1.03

Campaign Log

We rejoined the campaign on Wednesday at Pawn & Pint.

The party is scattered around the northwest corner of the manor house. They successfully took down four men who had been trying to approach them under cover. One of the men was so muscular that he appeared to be wearing armor.

Two additional members of the Antar Watch, who had been with the party all along, but had spent last week guarding the rear, heard the noise of combat and had already rushed up the embankment and through the gap in the wall. They arrive at the manor house just as the last of the four bandits falls.

Andrew, a young shepherd from the hills, who hopes to hide his unnatural connection with nature from the world, rushed forward and tried to break through the service door at the northwestern corner of the manor. Unfortunately, he lacked the necessary strength and the door held. Simon, an experienced soldier, joined the effort, and together they forced open the door. Luck was on their side and the crossbow bolt fired by a man behind a wall of debris and rubble flew past the two of them and went harmlessly into the night.

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Campaign Log: 1.02

Campaign Log

We returned the campaign on Wednesday, Jul 5th, at Pawn & Pint. The room, as normal, was filled with people playing numerous games, including a D&D session with at least 11 players.

Last week, we left the adventurers fresh off a successful first assignment. Iolaus, Howl, and Gemma turned over the prisoners, weapons, armor, and money to Lord Artest, their Holy Warrior commander. Wilby and Rowan reported back to The Guard, having found themselves a little wealthier for the coins they happened to find.

With a report of more bandits at an abandoned manor house to the west, Lord Artest asked Iolaus to once again gather his team to investigate. He suggests starting with the only manor he knows of that might fit the description: Lord Tarin’s manorial home.

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