Campaign Log: 1.18 – Return to Gemma’s Cave

Campaign Log

Gemma's CaveWhat happens at Pawn & Pint…may get shared on this page.

Last Wednesday, the party, began the evening by undertaking the journey back to Gemma’s Cave. They traveled for many days and on the way, they encounter a man named Cinder who was also hunting Senzar. The larger party head south and then west along the river until they were back into the hills and climbs of the Grey Mountains. They moved through valleys and over ridges until they once again found the entrance to the cave.

The outer cave was much as they had left it, a fairly nondescript natural chamber with rubble from the ceiling and a few stains where the dead had fallen. At the back of the cave, the narrow, horizontal opening was concealed with loose stones remained undisturbed. Howl recovered the coins he left hidden in the rubble, and they all quickly slip into the deeper cave that few had found before.

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Campaign Log: 1.17 – Should We Open It?

Campaign Log

Gemma's CaveA continuation of the tale a Wednesday prior commenced at Pawn & Pint.

The party, happy with the results of freeing people likely destined to feed a bloodthirsty bowl, took stock of their situation and decided to remain in the area for the night.

The prisoners that survived the lightning blasts accepted the general kit of mundane gear the Senzar had and most of them departed quickly. A few decided to stay for a short while and fill the party in on what they knew.

Some of the prisoners were captured in Esland when the Senzar first came ashore. Others were captured in Ipith or in Cothel as this group of Senzar moved further inland. The prisoners who did well and worked hard survived, those that did not, ended up having their blood drained into the bowl and were replaced with new potential victims.

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Campaign Log: 1.16 – Changes

Campaign Log

Gemma's CaveLast Wednesday was the second session at Pawn & Pint’s‘ new location on 613 Walnut—the space is great! In addition to the new space, the party saw some changes with the addition of a new member.

We resume the action with the party having survived a living mound of dirt and rock that tried to kill them. They looked around and tried to continue following the trail of the Senzar mage they were pursuing. They found his tracks looped back around to a point that provided a view of the runes that had been scratched into the ground. However, the tracks then simply disappeared. It was obvious that the Senzar mage had stood there watching for some time (even bits of food that had been dropped were found). The trouble was that the trail simply ended.

The party search north, east, and west to see if they could spot any tracks up to five hundred feet away. Unfortunately, they found no sign of the man’s continued travels.

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