Campaign Log: 1.25 – A Midnight Party

Campaign Log

Map of CothelLast Wednesday at Pawn & Pint the party fled Vantar because of the destruction they had left behind. Though, perhaps their quick and quiet getaway was neither quick nor particularly quiet. For those that want to go to the beginning, here is the post that started this campaign.

We resume the session with several members of the party wanting to head south toward the mountains and the border with Comir, since they already know that Comir is itching to send over invaders. However, Tyr wants to get the steel from the cage, and so while the rest of the party leaves the city and waits for her, she goes to the guardhouse and tries to negotiate the release of the stolen goods into her custody. In the end, she does manage to sway one guard to help her steal the evidence. The trouble is, it takes about half the day to get the cage and cart out of the city, which puts them behind schedule a bit. Since they have only angered a major crime lord in the city, that shouldn’t represent a problem…right?

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Campaign Log: 1.24 – Free at Last

Campaign Log

Map of CothelLast Wednesday at Pawn & Pint the party was joined by a new barbarian who agreed to help Erik free Jessica, as long as the thief would pay back the five gold he owed her. For those that want to go to the beginning, here is the post that started this campaign.

The action picked up with a very injured Unferth heading out of the small store to find a safe place to recover while the others continued to try and free Jessica (fortunately, we have a new stand-in barbarian for the night).

Tyr had locked herself behind a wall and now faced a multitude of people on her own (or at least with an injured and weaponless Jessica at her back in a cage).

Wilby, Rowan, and Quai had a 7’x7′ stone wall standing over the top of pit blocking their way to the north there Tyr had gone.

Cynder remained in the shop to watch for trouble.

And Erik, out in the street, brought in a friend named Kava, a barbarian from far away who simply wanted her money back.

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Campaign Log: 1.23 – Rescue

Campaign Log

Map of CothelLast Wednesday at Pawn & Pint to try and rescue Rowan’s friend the action went underground (and inside a building). For those that want to go to the beginning, here is the post that started this campaign.

We pick up from the prior session at the farmhouse south of Vantar. Dead bandits and thieves littered the scene (with one prisoner taken by Tyr). The snow cat was gone and Eric had nothing to use to get enough money so he could pay back Hecktor and free Jessica.

Tyr, however, claimed to be an expert blacksmith (please see the full plate mail she is wearing) and she could turn the steel cage into several suits of armor and make a small fortune doing that. They could then use that money to rescue Jessica. As to the fact that it normally would take a year to do that and Jessica and Erik had but a handful of days … well, Tyr has the favor of Felis and can do the work in a matter of hours instead of months.  (This is the point where you ask, what can go wrong … and then the DM smiles.)

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