Campaign Log: 1.20 – The Mad Druid

Campaign Log

dead tree on the way to Blue Bird LakeDue to the lack of a time machine, last Wednesday at Pawn & Pint will be abreviated this week.

The party, having left Gemma’s Cave and the abandoned city (because they didn’t want to release the “World Eater”) decided to head back to civilization and the city of Vantar. On the way, they encountered three Senzar soldiers who were frightened and fleeing a pack of wild animals.

Rowan agreed to accept their surrender and take them back to Vantar. However, as they camped for the night, a couple members of the party (or perhaps just Elrik) decided he would rather kill them and convinced Quai to do the deed. After which, the two of them tried to place the blame on Rowan.

As the two were in the process of placing evidence on Rowan, a group of bears and mountain lions attacked (the two murderers were supposed to be on watch). Soon to join the attack were also some dire wolves. The bears also tore into the Senzar, distrupting the evidence and then started on the party.

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Updates

A few updates

libraryThe month of November was busy for me. My wife and I took a 10-day cruise in the Caribbean. We stopped at Aruba, Bonaire, Granada, Martinique, St. Thomas, and Princess Cays.

In Martinique, we stopped at a French bookstore and then after wandering around for a while, stopped at an old library with a lot of old books. (Yup, even on a Caribbean vacation, I will end up where they keep all the books.)

We had a lot of fun, and what’s more, when we booked the cruise, we bought soda packages (basically all the soda we can drink). Of course, I had bought those prior to giving up soda. So the big question is: did I drink the soda or stick to my plan of giving up the soda? The answer is, I am now more than 195 days since I have had a soda.

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Campaign Log: 1.19 – Queen of the Dead

Campaign Log

cruiseLast Wednesday at Pawn & Pint was the first session in three weeks. I was not dead. Nope, for two weeks I was out at sea enjoying ten days away from the internet, the phone, and most of the world. It was really relaxing and I even started seeing dragons in the sky.

In Martinique, we stop in a French bookshop and then stopped at an old library with many fabulous old books and architecture. We also wandered around the port looking at the buildings and snapping a few photos with the phone before heading back to the ship. So yes, when I am on vacation, I end up where they keep the books.

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Campaign Log: 1.18 – Return to Gemma’s Cave

Campaign Log

Gemma's CaveWhat happens at Pawn & Pint…may get shared on this page.

Last Wednesday, the party, began the evening by undertaking the journey back to Gemma’s Cave. They traveled for many days and on the way, they encounter a man named Cinder who was also hunting Senzar. The larger party head south and then west along the river until they were back into the hills and climbs of the Grey Mountains. They moved through valleys and over ridges until they once again found the entrance to the cave.

The outer cave was much as they had left it, a fairly nondescript natural chamber with rubble from the ceiling and a few stains where the dead had fallen. At the back of the cave, the narrow, horizontal opening was concealed with loose stones remained undisturbed. Howl recovered the coins he left hidden in the rubble, and they all quickly slip into the deeper cave that few had found before.

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Campaign Log: 1.17 – Should We Open It?

Campaign Log

Gemma's CaveA continuation of the tale a Wednesday prior commenced at Pawn & Pint.

The party, happy with the results of freeing people likely destined to feed a bloodthirsty bowl, took stock of their situation and decided to remain in the area for the night.

The prisoners that survived the lightning blasts accepted the general kit of mundane gear the Senzar had and most of them departed quickly. A few decided to stay for a short while and fill the party in on what they knew.

Some of the prisoners were captured in Esland when the Senzar first came ashore. Others were captured in Ipith or in Cothel as this group of Senzar moved further inland. The prisoners who did well and worked hard survived, those that did not, ended up having their blood drained into the bowl and were replaced with new potential victims.

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Campaign Log: 1.16 – Changes

Campaign Log

Gemma's CaveLast Wednesday was the second session at Pawn & Pint’s‘ new location on 613 Walnut—the space is great! In addition to the new space, the party saw some changes with the addition of a new member.

We resume the action with the party having survived a living mound of dirt and rock that tried to kill them. They looked around and tried to continue following the trail of the Senzar mage they were pursuing. They found his tracks looped back around to a point that provided a view of the runes that had been scratched into the ground. However, the tracks then simply disappeared. It was obvious that the Senzar mage had stood there watching for some time (even bits of food that had been dropped were found). The trouble was that the trail simply ended.

The party search north, east, and west to see if they could spot any tracks up to five hundred feet away. Unfortunately, they found no sign of the man’s continued travels.

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Campaign Log: 1.15 – The Annoyance That Won’t Die

Campaign Log

Gemma's CaveLast Wednesday at Pawn & Pint we began the session at the new location (613 Walnut) and we saw other new happenings.

Pawn & Pint now has food and drinks (including adult beverages) and the party has a new member.

We pick up the action again at the abandoned keep. The Senzar were driven away and many citizens of Cothel were rescued from the basement of the keep, where the Senzar had set fires so that the prisoners would die if the party had not intervened.

As the peasants were deciding that they may be safer in the woods and away from the location where the Senzar had held them, a middle-aged man approaches the keep, having been drawn in by the smoke that was billowing up through a couple of the remaining towers. The man appears unarmed aside from a walking staff.

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Soda, or the lack thereof

Soda — the precious elixir of life?

Back at the end of May, I decided to give up soda. I don’t remember the exact day, but I flagged a calendar app as the last soda I consumed as being on 31 May 2017.

Today makes 133 days since that date.

The interesting thing is I still get twinges every now and again. For instance, I went into an A&W over the weekend and the last time I had been in there, I had several glasses of Rootbeer (because that stuff tastes good). That led me to crave some Cream Soda, which I only like every few years, but I wanted it at that moment. And knowing that I could not have the Cream Soda made me want some Squirt.

I resisted all of it and drank water.

How am I so strong?

Recently, someone asked me how I managed to give it up. How have I been able to hold strong on this goal? It’s been more than a third of a year now, so what is my secret?

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Campaign Log: 1.14 – Unferth, The Honorable Enough

Campaign Log

Gemma's CaveWell, last Wednesday at Pawn & Pint was actually the last time we met at the original location. This week we will be at 613 Walnut!

Unfortunately, this summary will not be as detailed (again, due to the fact I am yet to possess a TARDIS).

Last week saw the party setting up a new lair at the ruins where they had discovered a concealed cellar that had been abandoned (aside from some watery beast that caused a bit of trouble). In the morning, the party had spread out to check different things. While they were doing that, the sounds of horses moving through the woods from the east could be heard.

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Campaign Log: 1.13 – Return to Ruins

Campaign Log

Gemma's CaveLast Wednesday at Pawn & Pint was the last time we will meet at that location. Next week we should be at 613 Walnut! Yeah for the new location!

After the DM recovered from death by small nasty bugs that can leap from person to person, the group prepared to leave Gemma’s Wondrous Cave. Howl replaced the loose rocks that lead from the outer cave into the inner one. While doing so, he hid a pouch of gold coins with the hope that anyone else who might find the entrance would think they found a bandit hideout and the sum of the treasure.

The party then decided to head back east and out of the mountains to re-examine the ruins they found a few days before finding the cave that led to the city within the mountain. On the way out of the mountain range, they had to maneuver through some narrow valleys and they spotted a group of people being driven into the mountains by Senzar warlocks and soldiers.

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