Campaign Log: 1.10 – Murder Hobos

Campaign Log

Forest Encampment 1Last Wednesday at Pawn & Pint was summed up by Gemma as “two went cross-dressing and one got peed on.”

Wibly rejoined the party after their success at the forest encampment. A short discussion on the merits of returning at least a portion of the money to the villagers ensued and eventually, Howl agreed. They also decided it was safer to release the branded horses they had taken from Lord Erwel. With the seven they had taken from the bandits, the party had plenty. However, it might be best to sell the new horses instead of keep them.

Once they were done at the village, they continued toward the forests so they could use that as a guild to move along the edge of the mountains. They still needed to get Ishen to the front so she could warn the King of the potential threat from the Queen.

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Campaign Log: 1.09 – Forest Encampment

Campaign Log

Forest Encampment 1The setting: Wednesday night at Pawn & Pint the party had split for a short time. Having just killed a relative of the Queen, they doubled their efforts to head west toward the mountains where Wilby grew up. Wilby and Simon went ahead to scout while the others followed more slowly on the horses.

After five days of crossing rolling hills, where Unferth helped to feed Howl, Gemma, Rowan, and Ishen, they came across a road heading in an east/west direction. A wide, but not deep, river has long ago set the road’s path. As they debated the merits of trying to find a large town or city while riding horses that were branded with Lord Erwel’s marks, they spotted a group of soldiers moving from the east along the road.

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Campaign Log: 1.08 – Escape from Gevton

Campaign Log

GevtonLast Wednesday at Pawn & Pint the party found itself in dire straights. They were inside a walled town of nearly 500 people and someone was mad at them. Worse, the party was split in half.

Howl, Simon, and Wilby had left Gevton in the middle of the night, almost immediately after the Senzar warlocks were defeated. Howl, had swapped clothing with one of the Senzar and Gemma had used her Felis given powers to burn the skin and features of the man in an effort to make it appear that Howl had died in the attack.

While the remaining members of the party, Gemma, Rowan, and Unferth were preparing to leave themselves, a woman in her mid-twenties came into the temple. At first, the party is uncertain of her intentions, but the woman, named Ishen, explains they are all in grave danger. She had been secretly working with Priestess Caldia to keep watch on this town and those in it. The Lord of Gevton, a man named Erwel (whom the party had met just after Priestess Caldia had been killed) is related to Queen Elsia. They both came from Kynto and Erwel was placed as Lord of Gevton on her behest.

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Movie Review – The Hitman’s Bodyguard

Hitman's BodyguardThe Hitman’s Bodyguard is an action adventure comedy featuring Samuel L. Jackson and Ryan Reynolds. And you would be surprised, there really is not much violence and swearing…who am I kidding, this is a Samuel L. Jackson and Ryan Reynolds film, you will get everything you expect. However, the movie also has some poignant messages about life in general.

The story centers around a hitman, Darius Kincaid (played by Jackson), who is in custody and needs to be escorted from the UK to The Hague in the Netherlands to testify against a dictator Vladislav Dukhovich (played by Gary Oldman). However, a traitor from within Interpol sets up the protection detail and they get slaughtered down to almost the last officer.

The surviving officer, Amelia Roussel (played by Elodie Yung) was previously involved with a protection agent who has fallen from grace, Michael Bryce (played by Reynolds). She brings in Michael to help her get Darius to The Hague before the deadline for testimony passes.

The bulk of the movie involves competing agendas between Michael and Darius and the comedy that ensues from that conflict. I found myself laughing throughout the movie (as did the rest of the audience in the theater). Additionally, there is also a mentee / mentor relationship where Darius helps open Michael’s eyes to a different world view than the one he had been so certain of at the start of the film.

If you take the movie for what it is, a fun (and sometimes a little over the top) flick featuring a couple of unabashedly vulgar men kicking asses and one teaching the other to not take himself too seriously, you’ll enjoy the film.  I give The Hitman’s Bodyguard 4.5 out of 5 stars.

Campaign Log: 1.07 – Arrangement of Death

Campaign Log

GevtonThe adventure continued last Wednesday at Pawn & Pint. Rocks had been acquired, but those who were looking for the party to provide swords were not fooled. In fact, several members of the party had grown worried that they had made some powerful enemies and death might be a real threat.

With the City Watch departing to leave the holy warriors to deal with the body hanging from the rafters in the barn, Wilby joins the others from where he had been watching. Immediately he suggests:

It may be time to arrange your deaths.

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Campaign Log: 1.06 – A box of rocks

Campaign Log

Campaign MapThe prior Wednesday at Pawn & Pint a portion of the party almost turned pirate. The temptation remained great, but with none of them actually knowing how to sail a ship, the odds were stacked against them. Instead, they turned the ship and goods over to The Crown and to Felis.

Last Wednesday, in the sixth session of the campaign, we will see how much attention the team has drawn to themselves. If they have gained the notice of powerful people, what is likely to be the result?

Additionally, without Iolaus’ moral compass to steer them along a path to honor Felis, what other trouble might they see. The holy warriors’ abandonment might make room in the party for a barbarian pirate more familiar with the god Denar.

The night Howl, Gemma, and Simon drop off the ship, Wilby and Rowan manage to make it back into Antar and the party is able to rest in their normal accommodations, either in the temple’s barracks, or The City Watches’ barracks. The sailors from The Urkack that went free use the money they took from the ship and find a nice room in the city.

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Campaign Log: 1.05 – They turn pirate?

Campaign Log

Campaign MapWe returned to the adventure last Wednesday at Pawn & Pint. That night, there was a Paint and Take event where you could pick an unpainted miniature, paint it, and take it home. I know a couple members of the party took advantage of that.

In the fifth session of the campaign we will see if some of the party turns rogue and decides to become pirates on the high seas. The temptation is great, but then again, so are the risks.

As the party returns from Elinart, minus the formidable Iolaus, they reach the small city of Ivar that sits just a couple miles north of Antar. Ivar straddles the Uthen River, with most of the city actually to the south of the river above the flood plain. While Antar sits high on the rocky cliffs overlooking The Sea of Tet, Ivar is in the Uthen River valley and much closer to the sea level.Merchants will send their goods down the river to be unloaded at Ivar and then transported to Antar, where the deeper harbor has not with debris from the river.

The small city prospers as merchants will send their goods down the Uthen to be unloaded at Ivar and then transported to Antar, where the river dela has not filled the harbor with debris. North of the river valley, the formidable cliffs overlooking The Sea of Tet resume.

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Campaign Log: 1.04 – No one dies

Campaign Log

Campaign MapThe Pawn & Pint again hosted the fourth session of the campaign on Wednesday. While no one died, an existential crisis has befallen one of the group and many others are questioning the side they are fighting for.

We rejoined the party as they finished loading the severed heads of the bandits into a cart and returned to Antar with a single hostage (a.k.a. Julia the new Felis convert). The journey was uneventful (aside from questioning if they had a proper number of heads, as it would not be good to arrive with too few or too many).

They arrived in Antar well after dark and reported to the respective commanders. Iolaus provides a detailed summary of the events to Lord Artest and hands over the token they found on the leader of the bandits, which Julia said was a man named Samual. Lord Artest recognizes it as belonging to Lord Alistar Burdger. The presence of the token is worrying, but Artest is unwilling to accuse a member of Duke Burdger’s family, even if Lord Alistar is just a first cousin, once removed.

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Campaign Log: 1.03

Campaign Log

We rejoined the campaign on Wednesday at Pawn & Pint.

The party is scattered around the northwest corner of the manor house. They successfully took down four men who had been trying to approach them under cover. One of the men was so muscular that he appeared to be wearing armor.

Two additional members of the Antar Watch, who had been with the party all along, but had spent last week guarding the rear, heard the noise of combat and had already rushed up the embankment and through the gap in the wall. They arrive at the manor house just as the last of the four bandits falls.

Andrew, a young shepherd from the hills, who hopes to hide his unnatural connection with nature from the world, rushed forward and tried to break through the service door at the northwestern corner of the manor. Unfortunately, he lacked the necessary strength and the door held. Simon, an experienced soldier, joined the effort, and together they forced open the door. Luck was on their side and the crossbow bolt fired by a man behind a wall of debris and rubble flew past the two of them and went harmlessly into the night.

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Campaign Log: 1.02

Campaign Log

We returned the campaign on Wednesday, Jul 5th, at Pawn & Pint. The room, as normal, was filled with people playing numerous games, including a D&D session with at least 11 players.

Last week, we left the adventurers fresh off a successful first assignment. Iolaus, Howl, and Gemma turned over the prisoners, weapons, armor, and money to Lord Artest, their Holy Warrior commander. Wilby and Rowan reported back to The Guard, having found themselves a little wealthier for the coins they happened to find.

With a report of more bandits at an abandoned manor house to the west, Lord Artest asked Iolaus to once again gather his team to investigate. He suggests starting with the only manor he knows of that might fit the description: Lord Tarin’s manorial home.

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